The requirements on exceptions can be characterized by five types:I/O device request
Invoking an operating system service from a user program (system call)
Tracing instruction execution
Breakpoint (programmer-requested interrupt)
Integer arithmetic overflow or underflow; FP arithmetic anomaly
Page fault
Misaligned memory accesses (if alignment is required)
Memory protection violation
Using an undefined instruction
Hardware malfunction
Power failure
Synchronous versus asynchronous.
If the event occurs at the same place every time the program is executed with the same data and memory allocation, the event is synchronous.
With the exception of hardware malfunctions, asynchronous events are caused by devices external to the processor and memory.
Asynchronous events usually can be handled after the completion of the current instruction, which makes them easier to handle.
User requested versus coerced
If the user task directly asks for it, it is a user-requested event. In some sense, user-requested exceptions are not really exceptions, since they are predictable. They are treated as exceptions, because the same mechanisms that are used to save and restore the state are used for these user-requested events.
Because the only function of an instruction that triggers this exception is to cause the exception, user-requested exceptions can always be handled after the instruction has completed.
Coerced exceptions are caused by some hardware event that is not under the control of the user program. Coerced exceptions are harder to implement because they are not predictable.
User maskable versus user nonmaskable
If an event can be masked or disabled by a user task, it is user maskable. This mask simply controls whether the hardware responds to the exception or not.
Within versus between instructions
This classification depends on whether the event prevents instruction completion by occurring in the middle (within) of execution or whether it is recognized between instructions.
Exceptions that occur within instructions are always synchronous, since the instruction triggers the exception.
It is harder to implement exceptions that occur within instructions than between instructions, since the instruction must be stopped and restarted.
Resume versus terminate
If the program's execution always stops after the interrupt, it is a terminating event.
If the program's execution continues after the interrupt, it is a resuming event.
It is easier to implement exceptions that terminate execution, since the machine need not be able to restart execution of the same program after handling the exception.
| Exception type | Synchronous vs. asynchronous | User request vs. coerced | User maskable vs. nonmaskable | Within vs. between instructions | Resume vs. terminate |
| I/O device request | Asynchronous | Coerced | Nonmaskable | Between | Resume |
| Invoke operating system | Synchronous | User request | Nonmaskable | Between | Resume |
| Tracing instruction execution | Synchronous | User request | User maskable | Between | Resume |
| Breakpoint | Synchronous | User request | User maskable | Between | Resume |
| Integer arithmetic overflow | Synchronous | Coerced | User maskable | Within | Resume |
| Floating-point arithmetic overflow or underflow | Synchronous | Coerced | User maskable | Within | Resume |
| Page fault | Synchronous | Coerced | Nonmaskable | Within | Resume |
| Misaligned memory accesses | Synchronous | Coerced | User maskable | Within | Resume |
| Memory protection violation | Synchronous | Coerced | Nonmaskable | Within | Resume |
| Using undefined instruction | Synchronous | Coerced | Nonmaskable | Within | Terminate |
| Hardware malfunction | Asynchronous | Coerced | Nonmaskable | Within | Terminate |
| Power failure | Asynchronous | Coerced | Nonmaskable | Within | Terminate |
The difficult task is implementing interrupts occurring within instructions
where the instruction must be resumed because it requires another program
to be invoked to
- save the state of the executing program;
- correct the cause of the exception;
- restore the state of the program before the instruction that caused
the exception;
- start the program from the instruction that caused the exception.
If a pipeline provides the ability for the machine to handle the exception, save the state, and restart without affecting the execution of the program, the pipeline or machine is said to be restartable.
Almost all machines today are restartable,
at least for integer pipelines, because it is needed to implement virtual
memory.